Hyperswarm
stable
Hyperswarm allows you to find and connect to peers announcing a common 'topic' that can be anything. With Hyperswarm, you can discover and connect peers with a shared interest over a distributed network. For example, we often use Hypercore's discovery key as the swarm topic for discovering peers to replicate with.
Hyperswarm offers a simple interface to abstract away the complexities of underlying modules such as HyperDHT and SecretStream. These modules can also be used independently for specialized tasks.
- Basic:
- Properties:
- Methods:
- Events:
- Properties:
- Methods:
npm install hyperswarm
Construct a new Hyperswarm instance.
The following table describes the properties of the optional
options
object.Property | Description |
---|---|
keyPair | A Noise keypair will be used to listen/connect on the DHT. Defaults to a new key pair. |
seed | A unique, 32-byte, random seed that can be used to deterministically generate the key pair. |
maxPeers | The maximum number of peer connections allowed. |
firewall | A sync function of the form remotePublicKey => (true|false) . If true, the connection will be rejected. Defaults to allowing all connections. |
dht | A DHT instance. Defaults to a new instance. |
A number that indicates connections in progress.
A set of all active client/server connections.
A Map containing all connected peers, of the form:
(Noise public key hex string) -> PeerInfo object
Start discovering and connecting to peers sharing a common topic. As new peers are connected, they will be emitted from the swarm as
connection
events.topic
must be a 32-byte Buffer and use a publicly sharable id, typically a Hypercore discoveryKey
which we can then link to (join will leak the topic
to DHT nodes).options
can include:Property | Description | Type | Default |
---|---|---|---|
server | Accept server connections for this topic by announcing yourself to the DHT | Boolean | true |
client | Actively search for and connect to discovered servers | Boolean | true |
Calling
swarm.join()
makes this core directly discoverable. To ensure that this core remains discoverable, Hyperswarm handles the periodic refresh of the join. For maximum efficiency, fewer joins should be called; if sharing a single Hypercore that links to other Hypercores, only join a topic
for the first one.Emitted whenever the swarm connects to a new peer.
socket
is an end-to-end (Noise) encrypted Duplex stream.Emitted when internal values are changed, useful for user interfaces.
For instance, the 'update' event is emitted when
swarm.connecting
or swarm.connections
changes.In Hyperswarm, there are two ways for peers to join the swarm: client mode and server mode. If you've previously used Hyperswarm v2, these were called 'lookup' and 'announce', but we now think 'client' and 'server' are more descriptive.
When you join a topic as a server, the swarm will start accepting incoming connections from clients (peers that have joined the same topic in client mode). Server mode will announce your keypair to the DHT so that other peers can discover your server. When server connections are emitted, they are not associated with a specific topic -- the server only knows it received an incoming connection.
When you join a topic as a client, the swarm will do a query to discover available servers, and will eagerly connect to them. As with server mode, these connections will be emitted as
connection
events, but in client mode, they will be associated with the topic (info.topics
will be set in the connection
event).Stop discovering peers for the given topic.
topic
must be a 32-byte BufferIf a topic was previously joined in server mode,
leave
will stop announcing the topic on the DHT.If a topic was previously joined in client mode,
leave
will stop searching for servers announcing the topic.leave
will not close any existing connections.Establish a direct connection to a known peer.
noisePublicKey
must be a 32-byte BufferAs with the standard
join
method, joinPeer
will ensure that peer connections are reestablished in the event of failures.Stop attempting direct connections to a known peer.
noisePublicKey
must be a 32-byte BufferIf a direct connection is already established, that connection will not be destroyed by
leavePeer
.Get the
PeerDiscovery
object associated with the topic, if it exists.Explicitly start listening for incoming connections. This will be called internally after the first
join
, so it rarely needs to be called manually.Wait for any pending DHT announcements, and for the swarm to connect to any pending peers (peers that have been discovered, but are still in the queue awaiting processing).
Once a
flush()
has completed, the swarm will have connected to every peer it can discover from the current set of topics it's managing.flush()
is not topic-specific, so it will wait for every pending DHT operation and connection to be processed -- it's quite heavyweight, so it could take a while. In most cases, it's not necessary, as connections are emitted by swarm.on('connection')
immediately after they're opened.swarm.on('connection', ...)
emits a PeerInfo
instance whenever a new connection is established.There is a one-to-one relationship between connections and
PeerInfo
objects -- if a single peer announces multiple topics, those topics will be multiplexed over a single connection.The peer's Noise public key.
An Array of topics that this Peer is associated with --
topics
will only be updated when the Peer is in client mode.If true, the swarm will rapidly attempt to reconnect to this peer.
Ban the peer. This will prevent any future reconnection attempts, but it will not close any existing connections.
swarm.join
returns a PeerDiscovery
instance which allows you to both control discovery behavior, and respond to lifecycle changes during discovery.Wait until the topic has been fully announced to the DHT. This method is only relevant in server mode. When
flushed()
has completed, the server will be available to the network.Update the
PeerDiscovery
configuration, optionally toggling client and server modes. This will also trigger an immediate re-announce of the topic when the PeerDiscovery
is in server mode.Stop discovering peers for the given topic.
If a topic was previously joined in server mode,
leave
will stop announcing the topic on the DHT.If a topic was previously joined in client mode,
leave
will stop searching for servers announcing the topic.Last modified 13d ago